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关于坦克同轴机枪分离后的联机问题

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八一勋章

发表于 2023-5-22 09:55:16 | 显示全部楼层 |阅读模式
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如题,在针对坦克的同轴机枪进行了键位分离,主炮为键位1,同轴机枪为键位2,并且加上了右键放大和瞄准变更hud单机测试并无问题,但在与朋友联机时出现异常情况



玩家1进入载具使用同轴机枪视角无异常,并未使用主炮
玩家2不进入载具旁观玩家1,观察到坦克出现主炮连射效果,而非同轴机枪射击效果


后创建单人coop联机房旁观bot使用同轴机枪为正常效果,并无异常
经测试,多名玩家联机后,任何调用了同轴机枪的载具均出现此异常状况

反复查看代码后并未发现异常,故发此贴求助


下附:
同轴机枪代码(原版同轴机枪修改):


ObjectTemplate.activeSafe GenericFireArm Coaxial_browning
ObjectTemplate.modifiedByUser ljo
ObjectTemplate.saveInSeparateFile 1
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\bomb.tga
ObjectTemplate.weaponHud.hudName "CO-AXIAL MG"
ObjectTemplate.weaponHud.guiIndex 94
ObjectTemplate.weaponHud.altGuiIndex 94111
ObjectTemplate.weaponHud.hasFireRate 0
ObjectTemplate.weaponHud.showClips 0
ObjectTemplate.weaponHud.overheatSound S_Weapon_Handheld_Overheat
ObjectTemplate.weaponHud.hasRangeFinder 1
ObjectTemplate.weaponHud.addShowOnCamMode 2
rem ---EndComp ---
rem ---BeginComp:SingleFireComp ---
ObjectTemplate.createComponent SingleFireComp
rem ObjectTemplate.fire.fireInput PIAltFire
ObjectTemplate.fire.roundsPerMinute 600
ObjectTemplate.fire.fireInCameraDof 0
rem ---EndComp ---
rem ---BeginCompefaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.nrOfMags -1
ObjectTemplate.ammo.magSize -1
ObjectTemplate.ammo.reloadTime 0.1
ObjectTemplate.ammo.autoReload 1
rem ---EndComp ---
rem ---BeginComp:WeaponBasedRecoilComp ---
ObjectTemplate.createComponent WeaponBasedRecoilComp
ObjectTemplate.recoil.recoilSpeed 50
ObjectTemplate.recoil.cameraRecoilSpeed 8
ObjectTemplate.recoil.cameraRecoilSize 0.1
rem ---EndComp ---
rem ---BeginComp:SimpleDeviationComp ---
ObjectTemplate.createComponent SimpleDeviationComp
ObjectTemplate.deviation.minDev 0.05
rem ---EndComp ---
rem ---BeginCompefaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
rem ---EndComp ---
rem ---BeginCompefaultAnimationComp ---
ObjectTemplate.createComponent DefaultAnimationComp
rem ---EndComp ---
rem ---BeginCompefaultZoomComp ---
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.zoominput PIAltFire
ObjectTemplate.zoom.zoomDelay 0.0
ObjectTemplate.zoom.addZoomFactor 0
ObjectTemplate.zoom.addZoomFactor 0.4
rem ---EndComp ---
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.aiTemplate Coaxial_BrowningAI
rem -------------------------------------
ObjectTemplate.addTemplate S_Coaxial_browning_Fire1P
ObjectTemplate.addTemplate S_Coaxial_browning_Fire1P_Outdoor
ObjectTemplate.addTemplate S_Coaxial_browning_Fire3P
ObjectTemplate.addTemplate S_Coaxial_browning_BoltClick
ObjectTemplate.addTemplate S_Coaxial_browning_TriggerClick
ObjectTemplate.addTemplate S_Coaxial_browning_SwitchFireRate
ObjectTemplate.addTemplate S_Coaxial_browning_Reload1P
ObjectTemplate.addTemplate S_Coaxial_browning_Reload3P
ObjectTemplate.addTemplate S_Coaxial_browning_Deploy1P
ObjectTemplate.addTemplate S_Coaxial_browning_Deploy3P
ObjectTemplate.addTemplate S_Coaxial_browning_Zoom
ObjectTemplate.addTemplate e_muzz_coax
rem -------------------------------------
ObjectTemplate.projectileTemplate Coax_Projectile
ObjectTemplate.velocity 500
ObjectTemplate.heatAddWhenFire 0.02
ObjectTemplate.coolDownPerSec 0.4
ObjectTemplate.overheatPenalty 2
ObjectTemplate.itemIndex 2


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八一勋章

发表于 2023-6-17 20:29:21 | 显示全部楼层
开火右键,放大也是右键?
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